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Original Description
Кентавр и дракон играют в карточную игру "дурак". Учти пропорции. Дракон не может быть маленьким, а кентавр ростом с в 1.5 раза выше человека.
Parameters
- CGI
- No
- Genre
- Interior
- Style
- Photorealistic
- Lighting
- Practical Lights
- Shot type
- High Angle Wide Shot (Combined)
- Camera lens
- Wide Angle (14-24mm)
- Composition
- Rule of Thirds
- Detail level
- Ultra-detailed
- Color palette
- Cold
- Depth of field
- f/1.4 (Very Shallow)
Generated Prompt
Improve promptPhotorealistic interior, high-angle wide shot (14mm wide-angle, 14–24mm range), ultra-detailed cinematic scene of a centaur and a dragon playing the Russian card game "Durak" at a sturdy worn wooden table in a moody cold-toned tavern/cardroom. Rule of thirds composition — centaur positioned on the left intersection, dragon on the right intersection, both focal points balanced. Centaur portrayed with realistic proportions (approximately 1.5× human height), humanoid upper body with expressive face, natural skin textures, short scruffy hair, wearing a worn leather vest and linen shirt, equine lower body with detailed coat and tack, front hands delicately holding cards. Dragon large and imposing (definitely not small), coiled or hunched to fit the interior scale, massive scaled body with cold blue-green iridescent scales, visible muscle and horn detail, intelligent eyes, subtle frost condensation on nostrils, tapered claws gently handling cards and chips. Table clutter: worn playing cards with subtle Cyrillic ornamentation, a small discard pile labeled “дурак”, glass with cold condensation, metal coins, cigarette ash, scattered chips, tactile grain of wood. Lighting: practical in-scene sources — a single overhead pendant lamp casting a focused pool of warm light on the table, cool neon sign or LED strip casting cyan rim light on dragon scales, small candles flickering, a warm phone screen or lantern on the edge, all motivated and realistic; overall cold color palette dominated by desaturated blues, steel grays and cyan highlights. Camera settings: f/1.4 aperture, extremely shallow depth of field, very strong bokeh and blurred background, razor-sharp focus on cards and faces, soft foreground and background blur with cinematic bokeh points from lamps and neon. Composition details: slight wide-angle perspective with organic lens distortion, subjects placed on intersection points, dynamic negative space, intimate table-level storytelling. Textures ultra-detailed — skin pores, fur, individual scales, leather stitching, worn card edges, smoke curls, breath vapor, subtle film grain; natural, non-CGI photographic aesthetic, organic, film-like, tactile, cinematic, no 3D rendered look.